University of Bahrain
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The 3D Dyscalculia Assessment Game Framework for Dyscalculia Identification

Show simple item record Bambang Pudjoatmodjo, Sazilah Salam Che Pee, Naim Aherliwan Rudavan, Rikman Prihatmanto, Setijadi Alomoush, Ashraf 2021-08-13T17:49:58Z 2021-08-13T17:49:58Z 2021-08-13
dc.identifier.issn 2210-142X
dc.description.abstract Dyscalculia is a hidden disability and may happen to ordinary people whether they are normal or highly intelligent students. This makes dyscalculia is challenging to identify. One method to identify dyscalculia students could be through playing games. Games concept could make the students do not feel of being tested when they are doing the test. Developing the game to fulfill the assessment purposes needs a framework that is designed for assessing. Design Play Experience (DPE) is an existing framework that supports the creation of a serious game or game-based learning. The framework contains several layers, such as learning, storytelling, gameplay, user experience. The purpose of the framework is to give a player experience in improving their skills. In this study, the DPE framework is adapted and enhanced to provide a serious game framework for assessing, identifying and monitoring dyscalculia students. The assessment result will be used to identify whether or not the student has a learning difficulty in mathematics. The enhanced framework is called 3D Dyscalculia Assessment Game (3DAG). Games that are applied with the 3DAG framework will notify where the students misconception are, so that the teacher can monitor and improve their mathematics accordingly. en_US
dc.language.iso en en_US
dc.publisher University of Bahrain en_US
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International *
dc.rights.uri *
dc.subject Design Play Experience en_US
dc.subject Game Development Framework en_US
dc.subject Dyscalculia en_US
dc.subject Assessment en_US
dc.subject 3D Games en_US
dc.title The 3D Dyscalculia Assessment Game Framework for Dyscalculia Identification en_US
dc.contributor.authorcountry United Kingdom en_US
dc.contributor.authorcountry Malaysia en_US
dc.contributor.authorcountry Indonesia en_US
dc.contributor.authorcountry Dammam, KSA en_US
dc.contributor.authorcountry Dammam, KSA en_US
dc.contributor.authoraffiliation School of Electronics and Computer Science, Faculty of Engineering and Physical Sciences, University of Southampton, Southampton SO17 1BJ en_US
dc.contributor.authoraffiliation Center for Advanced Computing Technology (C-ACT). Fakulti Teknologi Maklumat dan Komunikasi, Universiti Teknikal Malaysia Melaka, Melaka en_US
dc.contributor.authoraffiliation School of Applied Science, Telkom University, Bandung en_US
dc.contributor.authoraffiliation School of Electrical Engineering & Informatics, ITB and ITB Research Center on Information & Communication Technology en_US
dc.contributor.authoraffiliation Faculty of Preparatory Year and Supporting Studies, Imam Abdulrahman Bin Fisal University en_US
dc.source.title International Journal Of Computing and Digital System en_US
dc.abbreviatedsourcetitle IJCDS en_US

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