University of Bahrain
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A mobile Augmented Reality Mathematics Card Game for Learning Prism

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dc.contributor.author Nabila, Nur Izza
dc.contributor.author Junaini, Syahrul Nizam
dc.date.accessioned 2021-07-27T10:33:16Z
dc.date.available 2021-07-27T10:33:16Z
dc.date.issued 2021-07-27
dc.identifier.issn 2210-142X
dc.identifier.uri https://journal.uob.edu.bh:443/handle/123456789/4362
dc.description.abstract Mathematics education has benefited from the increase in popularity of augmented reality (AR) technology. However, no game-based AR application has been developed specifically for prism topic. This paper aims to report PrismAR app that we have developed. It has interactive exercises and quiz and shows the prism's edges and vertices, in 2D and 3D views. This project aims to assist primary 3 students (9 years old) in developing their mathematical abilities and making prism mathematical concepts more interactive. An exploratory study design was used to evaluate the app with 20 students from a Malaysian school. We wanted to ascertain their degree of approval for the app's design, learning content, user interface, and interactivity with the augmented reality card game teachers. Overall, the assessment returned an average mean of 4.98, which was interpreted as ‘highly acceptable.’ The pre-test mean result is 12.6 (S.D. = 2.012), while the post-test mean result is 14.6 (S.D. = 1.789). The results indicate that using an augmented reality-based card game could be a successful method for increasing students' mathematics competence. This study serves as a call to action for potential developers and educators to improve AR integration in math education in the future. en_US
dc.language.iso en en_US
dc.publisher University of Bahrain en_US
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/4.0/ *
dc.subject Math education en_US
dc.subject E-learning en_US
dc.subject Students en_US
dc.subject Serious games en_US
dc.subject Game-based learning en_US
dc.title A mobile Augmented Reality Mathematics Card Game for Learning Prism en_US
dc.identifier.doi https://dx.doi.org/10.12785/ijcds/110118
dc.contributor.authorcountry Malaysia en_US
dc.contributor.authorcountry Malaysia en_US
dc.contributor.authoraffiliation Universiti Malaysia Sarawak, Kota Samarahan, Sarawak en_US
dc.contributor.authoraffiliation Universiti Malaysia Sarawak, Kota Samarahan, Sarawak en_US
dc.source.title International Journal of Computing and Digital System en_US
dc.abbreviatedsourcetitle IJCDS en_US


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